The Flashfield does paltry damage to foes by default, as does Gunvolt’s regular ‘shoot’ attack that is a staple of most of this genre, but when you shoot something and hit it, it is ‘tagged’. His primary ability, the Flashfield, drains the energy meter, and in-so-doing, serves as both mobile utility and the only offensive tool you will ever truly need. Gunvolt has a resource bar that recharges when not in use. 9 is Mega Man, and while it does invite some comments about niche specialties or one-trick-pony syndrome, it is tried, proven, and still every bit as successful a formulae as it has ever been. ASG is about as Mega Man Zero/ZX as Mighty No. So, after a long line of Mega Man games on handheld systems, Inti Creates proves themselves to be the masters of the genre once more, this time with a new IP, Azure Striker Gunvolt. Azure Striker Gunvolt is an action-packed platform shooter, just like the previous titles, except instead of Reploids and robots, we deal instead with living breathing people with emotions (and are supposed to have emotions), a developing plot, motivations other than ‘because it’s what I was programmed to do’, and gameplay that is as hard as you want it to be.
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